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Arcanis Online

Balance

First balance pass on the 4th classes

Damage cuts on three area skills and better survivability for front-line classes.

After reviewing Arena and instance logs, we applied the first balance package. The goal is simple: no class should be mandatory in a party, and none should clear the screen alone.

Reductions

  • Area damage from long-cast skills reduced by 12% against players. Damage against monsters is unchanged.
  • Cooldown adjustment on escape skills to prevent infinite chaining in PvP.

Improvements

  • Front-line classes gained damage reduction while using a shield.
  • Party healing skills had their SP cost reduced by 10%.

As always, the discussion continues on Discord. Bring combat logs: they weigh more than opinion.