After reviewing Arena and instance logs, we applied the first balance package. The goal is simple: no class should be mandatory in a party, and none should clear the screen alone.
Reductions
- Area damage from long-cast skills reduced by 12% against players. Damage against monsters is unchanged.
- Cooldown adjustment on escape skills to prevent infinite chaining in PvP.
Improvements
- Front-line classes gained damage reduction while using a shield.
- Party healing skills had their SP cost reduced by 10%.
As always, the discussion continues on Discord. Bring combat logs: they weigh more than opinion.
